“I created this blog as a way to reinforce and retain the new information I learn.”
Using the Fermat Spiral in Game Design
ON APRIL 20, 2025 / GAME DEVELOPMENT
While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.
Building a Sand Simulation in Unity
ON DECEMBER 19, 2025 / GAME DEVELOPMENT
While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.
Learning Unity ECS
ON JANUARY 19, 2026 / GAME DEVELOPMENT
While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.