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Diary of a Self-Taught Developer and Designer

Trying to improve himself constantly, especially in game development.

Unity
Roblox Studio
Blender
WordPress

SELF-TAUGHT DEVELOPER

Thanks for stopping by

My name is Anıl Tuluy

My journey as a developer and designer has started in 2019 when I decided to change my career and follow my childhood passion. Since then I have developed myself in various fields of software development.

Currently I am working on multiple games in Unity and Roblox Studio as well as tutoring students in multiple disciplines like Unity game engine , Roblox Studio and 3D design.

C#
Lua
JavaScript
React
My Work
ROBLOX STUDIO

WHAT I HAVE LEARNED

Using the Fermat Spiral in Game Design

ON APRIL 20, 2025 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

Building a Sand Simulation in Unity

ON DECEMBER 19, 2025 / GAME DEVELOPMENT

Simulating materials like sand or water is a significant challenge in game development. Maintaining smooth performance (such as 60 FPS) on modern hardware while calculating complex physics for thousands of individual particles can be very demanding.

Learning Unity ECS

ON JANUARY 19, 2026 / GAME DEVELOPMENT

In the context of Unity, ECS stands for Entity Component System. As the core part of Unity’s Data-Oriented Technology Stack (DOTS), ECS shifts the focus to how data is laid out in memory.

My Work

My Work

Roblox Studio

WHAT I HAVE LEARNED

Using the Fermat Spiral in Game Design

ON APRIL 20, 2025 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

Building a Sand Simulation in Unity

ON DECEMBER 19, 2025 / GAME DEVELOPMENT

Simulating materials like sand or water is a significant challenge in game development. Maintaining smooth performance (such as 60 FPS) on modern hardware while calculating complex physics for thousands of individual particles can be very demanding.

Learning Unity ECS

ON JANUARY 19, 2026 / GAME DEVELOPMENT

In the context of Unity, ECS stands for Entity Component System. As the core part of Unity’s Data-Oriented Technology Stack (DOTS), ECS shifts the focus to how data is laid out in memory.