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Diary of a Self-Taught Developer and Designer

Trying to improve himself constantly, especially in game development.

Unity
Roblox Studio
Blender
WordPress

SELF-TAUGHT DEVELOPER

Thanks for stopping by

My name is Anıl Tuluy

My journey as a developer and designer has started in 2019 when I decided to change my career and follow my childhood passion. Since then I have developed myself in various fields of software development.

Currently I am working on multiple games in Unity and Roblox Studio as well as tutoring students in multiple disciplines like Unity game engine , Roblox Studio and 3D design.

C#
Lua
JavaScript
React
My Work
ROBLOX STUDIO

WHAT I HAVE LEARNED

Using the Fermat Spiral in Game Design

ON APRIL 20, 2025 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

Building a Sand Simulation in Unity

ON DECEMBER 19, 2025 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

Learning Unity ECS

ON JANUARY 19, 2026 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

My Work

My Work

Roblox Studio

WHAT I HAVE LEARNED

Using the Fermat Spiral in Game Design

ON APRIL 20, 2025 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

Building a Sand Simulation in Unity

ON DECEMBER 19, 2025 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.

Learning Unity ECS

ON JANUARY 19, 2026 / GAME DEVELOPMENT

While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.