Anıl Tuluy
SELF-TAUGHT DEVELOPER
Thanks for stopping by
My name is Anıl Tuluy
My journey as a developer and designer has started in 2019 when I decided to change my career and follow my childhood passion. Since then I have developed myself in various fields of software development.
Currently I am working on multiple games in Unity and Roblox Studio as well as tutoring students in multiple disciplines like Unity game engine , Roblox Studio and 3D design.
Space Action Hero
A 2D side-scrolling space shooter game.
This is my first, fully completed game in the Unity game engine.
Galactic War
This is a 3D space shooter game created in Unity.
The game flow is based on timeline where you only control the lasers and the movements of a spaceship, in a predetermined route.
Match Three
A classic match three game with several levels.
Super Rush Rally
A 3D arcade style car racing game with several tracks and cars.
ROBLOX STUDIO
Magical Labyrinth
My first game published in Roblox.
City Game
Open world city game.
On development.
Space Shooter
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Galactic War
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Match Three
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WHAT I HAVE LEARNED
Using the Fermat Spiral in Game Design
ON APRIL 20, 2025 / GAME DEVELOPMENT
While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.
Building a Sand Simulation in Unity
ON DECEMBER 19, 2025 / GAME DEVELOPMENT
Simulating materials like sand or water is a significant challenge in game development. Maintaining smooth performance (such as 60 FPS) on modern hardware while calculating complex physics for thousands of individual particles can be very demanding.
Learning Unity ECS
ON JANUARY 19, 2026 / GAME DEVELOPMENT
In the context of Unity, ECS stands for Entity Component System. As the core part of Unity’s Data-Oriented Technology Stack (DOTS), ECS shifts the focus to how data is laid out in memory.
My Work
Space Action Hero
A 2D side-scrolling space shooter game.
This is my first, fully completed game in the Unity game engine.
Galactic War
This is a 3D space shooter game created in Unity.
The game flow is based on Unity timeline.
Match Three
A classic match three game with several levels.
Super Rush Rally
A 3D arcade style car racing game with several tracks and cars.
My Work
Roblox Studio
Magical Labyrinth
My first game published in Roblox.
City Game
Open world city game.
On development.
WHAT I HAVE LEARNED
Using the Fermat Spiral in Game Design
ON APRIL 20, 2025 / GAME DEVELOPMENT
While working on a hyper-casual game I have learned how to implement the Fermat Spiral – a mathematical pattern – which is a brilliant way to achieve organic aesthetics with very little processing power.
Building a Sand Simulation in Unity
ON DECEMBER 19, 2025 / GAME DEVELOPMENT
Simulating materials like sand or water is a significant challenge in game development. Maintaining smooth performance (such as 60 FPS) on modern hardware while calculating complex physics for thousands of individual particles can be very demanding.
Learning Unity ECS
ON JANUARY 19, 2026 / GAME DEVELOPMENT
In the context of Unity, ECS stands for Entity Component System. As the core part of Unity’s Data-Oriented Technology Stack (DOTS), ECS shifts the focus to how data is laid out in memory.

