It was a very informative tutorial. I have learned how to effectively create combo attacks in a fighting game. The idea of using Enums for this purpose was very interesting. Also combining attack animations with events in order to achieve a clear hit effect was a good hint which I can use for my further projects.
What I have learned:
Logic of creating effective and nice looking attacks especially in fighting games.
My contributions:
I have totally changed the game flow. It was meant to be a beat’em up game. I decided to make it a round based game for which I had to change all the coding logic.
There was only one enemy. I have added other characters and implemented their animations, which I took from Mixamo.
Changed the UI system and also added Enemy UI. Created a Main Menu.
While changing the scripts I have tried to follow clean code principles as much as possible.
It was a very informative tutorial. I have learned how to effectively create combo attacks in a fighting game. The idea of using Enums for this purpose was very interesting. Also combining attack animations with events in order to achieve a clear hit effect was a good hint which I can use for my further projects.
What I have learned:
Logic of creating effective and nice looking attacks especially in fighting games.
My contributions:
I have totally changed the game flow. It was meant to be a beat’em up game. I decided to make it a round based game for which I had to change all the coding logic.
There was only one enemy. I have added other characters and implemented their animations, which I took from Mixamo.
Changed the UI system and also added Enemy UI. Created a Main Menu.
While changing the scripts I have tried to follow clean code principles as much as possible.